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Shdwrlm3 presents...
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Level 6 - Mermaid's Cave
 | Entrance | 1F (PRESENT & PAST): G-3
| | Mini-Boss | 1F (PRESENT): A-3
| | Boss | 1F (PAST): B-1
| | Small Key | 1F (PRESENT): 1F: D-4, F-2, B-1 1F (PAST): D-4 B1F (PAST): D-7, A-4
| | Dungeon Map | 1F (PRESENT): E-2, 1F (PAST): F-4
| | Compass | 1F (PRESENT): F-6, 1F (PAST): F-2
| | Boss Key | 1F (PRESENT): D-7
| | Mermaid Suit | 1F (PRESENT): A-4
| | Lonely Peak | 1F (PAST): B-2
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Level 6 - Mermaid's Cave (PAST)
1F Places of Interest
Entrance- 1F: G-3
1 2 3 4 5 6 7 8 Boss- 1F: B-1
Small Key- 1F: D-4
A _ _ B1F: D-7, A-4
B |_|_| Dungeon Map- 1F: F-4
C |_|_|_ _ Compass- 1F: F-2
D |_|_|_| Lonely Peak- 1F: B-2
E |_|_|_ _ _
F |_|_|_|_|_|
G |_|_|_|
B1F
1 2 3 4 5 6 7 8
_ _
A _ _|_|_|
B |_|_|_|
C |_| _
D |_|_
E _ _|_|_|
F |_|_|
G
Level 6 - Mermaid's Cave (PRESENT)
1F Places of Interest
Entrance- 1F G-3
1 2 3 4 5 6 7 8 Mini-Boss- 1F A-3
_ _ Small Key- 1F: D-4, F-2, B-1
A _ _|_|_| Dungeon Map- 1F E-2
B |_|_|_| Compass- 1F F-6
C |_|_|_ _ _ Boss Key- 1F D-7
D |_|_|_| |_|_ Mermaid Suit- 1F A-4
E |_|_|_ _ _|_|_|
F |_|_|_|_|_|
G |_|_|_|
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\ P A S T /
/___________--------------------------------------------___________\
1F
G-3 Bomb the cracked wall on the right and go through.
G-4 Kill the Red Wizzrobe and 2 Green Wizzrobes to make a Chest appear. Open
it for a Gasha Seed. Exit to the right.
G-5 Equip your Seed Shooter with Ember Seeds. Fire at the Candles and
quickly run away! The Candles will go berserk and run around the room,
eventually exploding. Once all 3 are gone, the upper door will open. Go
through it.
F-5 Swim left one screen. If you have a Boomerang, use it to kill the
Anti-Faeries.
F-4 Swim to the left and open the Chest for a Dungeon Map. Swim two screens
to the right to F-6.
F-6 Equip your Seed Shooter with Ember Seeds. Fire a seed at the upper-left
Lamp, then the upper-middle Lamp (angle your shot off the wall),
lower-middle, and upper-right. The wall on your right will move, and the
layout of the Present dungeon will change. Return to the first room of
the dungeon, G-3.
G-3 Go up one screen.
F-3 Avoid the Shrouded Stalfos and head left one screen.
F-2 Jump over the Tile and kill the Gels. Open the Chest that appears for a
Compass. Exit back right, then head up once to E-3.
E-3 Head down the steps and go up to the next room.
D-3 Kill all the Candles and Keese to make the door open, then go through it.
D-4 Drop a Scent Seed to kill the Shrouded Stalfos easily. Open the Chest
for a Small Key. Head left one screen then down one screen to E-3.
E-3 Open the door and enter.
E-2 Kill the Blue Wizzrobe quickly. Place a Block on the switch with your
Cane of Somaria. Go to the upper-left corner and destroy all of the
Pots except the one in the middle. Push the remaining Pot on the switch
and enter the door that opens.
D-2 Stay away from the Bubbles and kill the Blue Wizzrobe and Floor Masters
quickly. Bomb through the cracked blocks. Next, Bomb the upper wall.
Use your sword and tap the wall to find out where you should place the
Bomb. If the sound it makes if different than usual, place a Bomb there.
After there's a hole in the wall, _EXIT THE DUNGEON_!
Once you're back outside, use the Tune of Currents to return to the Present.
Enter the cave, then use the Old Mermaid Key to enter Level 6 - Mermaid's Cave
(Present).
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\ P R E S E N T /
/___________--------------------------------------------___________\
1F
G-3 Head up to F-3.
F-3 The Lamps will shoot fireballs at you until you defeat all the Snake
Ropes. Do so, or just avoid them and head up.
E-3 Beware the Red Wizzrobes, Snake Ropes, and Anti-Faeries in the room.
Exit to the left.
E-2 Use the Switch Hook on the Diamond and open the Chest for the Dungeon
Map. Head back right.
E-3 Go down the steps and exit up.
D-3 Hit the Crystal Switch with your Seed Shooter, then walk to the
upper-right corner. Hit the Switch again and exit right.
D-4 Use your Scent Seeds to lure the Ropes into the pit. Open the Chest that
appears for a Small Key, then exit back left.
D-3 Head to the upper-right corner, then hit the Switch with the Seed
Shooter. Now go to the lower-left corner and hit the Switch again. Exit
left.
D-2 Kill the Wizzrobe and Floor Masters quickly, then Bomb the middle of the
bottom wall and go through.
E-2 Use the Switch Hook on the Diamonds, then Bomb the cracked wall and go
down.
F-2 Hop to the middle of the room. Push the Cube down once, then left 2
times. Now push it right twice, up, right, up, left, down, left, down,
and right 3 times. Now push it left twice, up, left, up, right, and up.
Open the Chest for a Small Key. Head up two screens to D-2.
D-2 Enter the hole at the top wall (if you didn't Bomb it in the Past, the
hole will not appear).
C-2 Head into The Wheel, then head into the other Wheel. Exit up.
B-2 Jump down off the ledge, then head back down a screen.
C-2 Head into both Wheels. Exit left.
C-1 Head up one screen.
B-1 Head up the steps and open the Chest for a Small Key. Hop down to the
right and head down one screen, then right one screen to C-2.
C-2 Ride the Wheel again. Exit left and make your way back to C-2. Ride
the Wheel again and exit up.
B-2 Jump off the ledge and exit back down.
C-2 Ride the lower-right Wheel. Go up the steps and exit up.
B-2 Head right one screen.
B-3 Open the door with the Small Key and go through.
A-3 Face the Winged Demon, Vire. Check the Bosses section for strategies.
After he's gone, head right.
A-4 Kill the Wizzrobes first, then equip your Bombs. Time your Bomb throw so
that it'll explode when it's near the cracked blocks. It'll take a lot
of practice, but you'll get it eventually. Once one of the blocks is
gone, use the Switch Hook to cross the gap. Open the Chest for the
Mermaid Suit (or, if you prefer, Merman Suit). Switch back over the gap
and head left one screen.
A-3 Head through the warp to go to the entrance (G-3).
G-3 Head right to G-4.
G-4 Defeat the 3 Candles to open the door. Exit right.
G-5 Be careful of the Huge Spiked Traps. Unlock the door at the upper-right
of the room and go through.
F-5 Use the Switch Hook to cross the gap, then head right to the next screen.
F-6 Open the Chest for the Compass. Jump off the ledge and head down the
stairs (or first head left two screens if you want that room highlighted
on your map).
Jump across the platforms and head right to the next screen. Wait for
the moving platform to come, then hop on and ride it to the right. Climb
up the ladder.
E-8 Head to the lower-left exit.
E-7 Head left (be careful of Wizzrobes and Beamos) and open the Chest for 10
Rupees. Head back right to E-8.
E-8 Unlock the block and head left.
E-7 Exit up.
D-7 I know there's probably some sorta trick with this room, but I haven't
found it :P Just keep pulling the switches and killing the Snake Ropes
that fall down. Eventually after you pull a switch, a Chest will appear
and the door will open. Open the Chest for the Boss Key. Backtrack
and EXIT THE DUNGEON!
Now that you have the Mermaid Suit, you can use it to swim and dive in deep
water (including dark water and the sea). Try it out in the room leading to
the entrance of Mermaid's Cave. Open the Chest to get a Toss Ring. Then
surface and leave the cave.
Once outside, return to the Past using the Time Portal. In the Past, re-enter
Mermaid's Cave.
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\ P A S T /
/___________--------------------------------------------___________\
1F
G-3 Head right two screens, up one, and right one to F-6.
F-6 Swim to the right and dive in the deep water.
B1F
F-6 Avoid the Birii and swim left one screen.
F-5 Swim down and exit using the lower-right exit.
F-6 Swim to the right and go down the stairs.
Avoid the Anti-Faeries and swim right one screen. On the next screen,
swim up and to the right and surface.
E-8 Swim up and left against the current to the next room.
E-7 Swim left and head up to the next room.
D-7 Equip the Switch Hook and use it to kill the Ropes. Open the Chest for a
Small Key. Backtrack to the first room of the dungeon (G-3).
1F
G-3 Go up two screens, left one, and up one to get to D-2.
D-2 Enter the hole you created with the Bomb before.
C-2 Ride the Wheel, then go around and ride it again. Go around one more
time and ride it one last time. Head to the lower-left corner and dive
down.
B1F
C-2 Swim up and exit through the upper-left opening.
B-2 Open the Chest for 30 Rupees then quickly swim right past the arrows.
Exit to the right.
B-3 Avoid the Ropes and exit up.
A-3 Kill the 2 Ropes to open the door on the right.
A-4 Use the Switch Hook on the Diamonds until all 6 are on the 6 tiles above.
Open the Chest that appears for a Small Key. Backtrack to 1F C-2.
1F
C-2 Head left one screen.
C-1 Unlock the block, then keep placing Blocks (with the Cane of Somaria) on
the switch until the red barriers appear like this: \\ . Now use your
Seed Shooter and angle your shot so it'll hit the Crystal Switch. Cross
the bridge and open the Boss Door.
B-1 This boss battle against Octogon takes place in both 1F B-1 and B1F
B-1. Check Bosses section for strategies. Once you beat him, head
right.
B-2 Collect the Lonely Peak.
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